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- 08:03, 8 December 2025 Impact - A Replacement FembicReader (hist | edit) [27,567 bytes] PeterHarding (talk | contribs) (Created page with "= The Fembic Reader = Here is prototype code for a replacement tp the FembicReader which uses java.nio and java.util.regex. <pre> /* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT AN...")
- 08:00, 8 December 2025 Impact - Parsing Methodology (hist | edit) [897 bytes] PeterHarding (talk | contribs) (Created page with "The file parsing is handled using StringTokenizer - which is a Java 1.0 approach and replaced in more recent java with Regex type approaches. It appears the each of the panes implements its own .in file parser (using StrngTokenizer) and that there are discrepancies in some of the implementations. I found that models that loaded OK in the Processor threw exceptions when opened in the PostProcessor module. I found that by moving the all but ELEMENT and NODE blocks to th...")
- 11:43, 4 December 2025 Impact - The Java GUI (hist | edit) [1,017 bytes] PeterHarding (talk | contribs) (Created page with "I thought it would be useful to summarize what I know now about the UI: 1) PreProcessor This provides the ability to edit existing .in (model) files and create new ones - along with visualizing the 3D model itself - and presumably has tools for manipulating the model graphically. This is I think where the j3d package comes in This Java class import the j3d package. Issues with the UI are mostly like this poor layout; poor control sizing; no padding, and so on 2)...")
- 08:20, 1 December 2025 Useful Horticultural Sites (hist | edit) [344 bytes] PeterHarding (talk | contribs) (Created page with "= Links = * https://diggers.com.au * * https://www.plantmaps.com/ * https://www.plantmaps.com/interactive-australia-plant-hardiness-zone-map-celsius.php * https://www.plantmaps.com/koppen-climate-classification-map-australia-new-zealand.php * https://www.plantmaps.com/interactive-united-kingdom-last-frost-date-map.php Category:Plants")
- 11:17, 29 November 2025 Impact - Wiki - Tutorial 1 - Stress Analysis (hist | edit) [10,500 bytes] PeterHarding (talk | contribs) (Created page with "= Tutorial 1 - Stress Analysis = <pre> IMPACT Stress Analysis Tutorial for the Impact GUI (Graphical User Interface) Created by Kumar - 10th June 2006 (Revised 13th June 2006) (CAVEAT: This page is currently under construction and therefore incomplete or inaccurate) OBJECTIVE: In this tutorial you will create a meshed rectangular plate using Impact's built in powerful geometry creation tools, mesh it with 4 noded shell elements, then apply boundary constraints (BCs)...")
- 11:15, 29 November 2025 Impact - Wiki - Tutorial 2 - Video (hist | edit) [3,369 bytes] PeterHarding (talk | contribs) (Created page with " = Tutorial 2 - Video = <pre> Hello, Impact enthusiasts and users! For all of you who cannot wait, here are the first three videos I made for the workflow from making models to postprocessing. The whole series is made for both beginners and professionals. Beginners will find all steps necessary from the concept/idea of the model to the final postprocessing of the results of the calculations. Professionals might find useful tips for modeling in ordinary 3D applications...") originally created as "Impact - Wiki - Tutoral 2 - Video"
- 10:32, 29 November 2025 Impact - Wiki (hist | edit) [2,003 bytes] PeterHarding (talk | contribs) (Created page with " Category:Impact Category:Impact Wiki")
- 10:30, 29 November 2025 Function Generator (hist | edit) [8,409 bytes] PeterHarding (talk | contribs) (Created page with "= Function Generator = See - https://web.archive.org/web/20161126051349/http://www.albedo-cg.de/ImpactPrograms/impactGauss.rar Hi, everybody! Some of you might remember my old Python script that allowed you to generate detailed motion behaviors that otherwise would be almost impossible to program. Good news! I'm working on a Java command line version of this program. I've added many new possibilities to create complex movements. A new addition will be the possibility...")
- 10:23, 29 November 2025 Impact Wiki Reconstruction (hist | edit) [993 bytes] PeterHarding (talk | contribs) (Created page with "=Impact Wiki = * https://web.archive.org/web/20140806222553/http://impactprogram.wikispaces.com/ This is the Original Sidebar Menu: = Side Menu = <pre> Wiki Home Recent Changes Pages and Files Members Search Tutorials * Stress Analysis * Introduction by Video Documentation * About Timesteps * Cluster on XP * Cluster on Linux * Frequently Asked Questions (FAQs)> Bugs etc Current Bug List List of Improvements * Compiling Impact Addons * Function Generator Examples...")
- 10:14, 29 November 2025 Impact - Links (hist | edit) [417 bytes] PeterHarding (talk | contribs) (Created page with "= Useful Impact Related Links = * https://sourceforge.net/projects/impact/ * https://sourceforge.net/projects/impact/files/ * https://sourceforge.net/projects/impact/files/tutorial_video/ * https://sourceforge.net/projects/impact/files/tutorial_video/example_001_plate.mp4/download * https://sourceforge.net/projects/impact/files/presentation/ * https://sourceforge.net/projects/impact/files/video/ * * Category:Impact")
- 10:12, 29 November 2025 Impact (hist | edit) [2,585 bytes] PeterHarding (talk | contribs) (Created page with "= The Impact Finite Element Analysis System = Welcome to the Impact Finite Element Program. This program was designed to be a free and SIMPLE alternative to the advanced commercial Finite Element codes available today. The guideline during the development of the program has been to keep things clear and simple in design. Impact has been designed to be easily extendible and modular to enable programmers a way to easy add features to the program without having to enter...")
- 10:47, 27 January 2025 Go on macOS (hist | edit) [47 bytes] PeterHarding (talk | contribs) (Created page with " = Modules = * https://github.com/therecipe/qt")
- 19:47, 22 January 2025 Resurrecting Impact (hist | edit) [4,081 bytes] PeterHarding (talk | contribs) (Created page with "= Impact Uplift Notes = I have been working with Damian McGuckin of PacificESI to see if it is feasible to resurrect the Impact finite element analysis package. This is implemented in Java but depends on a very old Java OpenGL library JOGL v1. JOGL was refactored a decade or so ago (into v2) to support new graphics technology such as GPU shaders. = Background = See: * https://impact.org * https://jogl.org == JOGL == A build occurred in August 2023 and I have be...")
- 14:12, 19 January 2025 JOGL Notes (hist | edit) [11,252 bytes] PeterHarding (talk | contribs) (Created page with "This page is the result of some conversations with ChatGPT = JOGL Basic = == Question == In jogl v2 what is the replacement for GL.glBegin() and .glEnd()? == ChatGPT == In JOGL v2, the GL.glBegin() and GL.glEnd() methods from OpenGL's fixed-function pipeline are deprecated and replaced by a more modern programmable pipeline approach. Instead of immediate mode (using glBegin/glEnd), you use vertex buffer objects (VBOs) or vertex array objects (VAOs) to specify ver...")
- 09:27, 24 November 2024 Apple RoomPlan Demo App (hist | edit) [696 bytes] PeterHarding (talk | contribs) (Created page with "= The RoomPlan Example App = This demo app appeared first in the WWDC22 session - [https://developer.apple.com/wwdc22/10127 10127: Create parametric 3D scans with RoomPlan] It has seem some enhancement since then. WWDC23 session [https://developer.apple.com/wwdc22/10192 10192: Explore enhancements to RoomPlan] = Doco = * https://developer.apple.com/documentation/RoomPlan * https://developer.apple.com/documentation/roomplan/scanning-the-rooms-of-a-single-structure [...")
- 09:19, 24 November 2024 Apple Vision Pro Notes (hist | edit) [286 bytes] PeterHarding (talk | contribs) (Created page with "= Links = * https://en.wikipedia.org/wiki/Apple_Vision_Pro = Apple Documentation = Sources of information provided by Apple * Xcode Documentation * Developer App on macOS * ChatGPT Category:Apple Category:VisionPro Category:AR Category:VR Category:Technology")
- 12:46, 31 July 2024 OctoKit (hist | edit) [134 bytes] PeterHarding (talk | contribs) (Created page with "=GitHub Support= * https://github.com/octokit * https://octokitpy.readthedocs.io/en/latest/ Category:GitHub Category:Python")
- 09:59, 31 July 2024 Swift UI - Using Padding (hist | edit) [120 bytes] PeterHarding (talk | contribs) (Created page with "=Padding= <pre> .padding() </pre> <pre> .padding(.horizontal, 50) </pre> Category:SwiftUI Category:Examples")
- 09:24, 31 July 2024 SwiftUI - Using Sliders (hist | edit) [646 bytes] PeterHarding (talk | contribs) (Created page with "=Using Sliders = See - https://developer.apple.com/documentation/swiftui/slider <pre> Slider(value: $bottomTrailing, in: 0...200, step: 5, minimumValueLabel: Text("0"), maximumValueLabel: Text("200")) {}.padding() </pre> Category:SwiftUI Category:Examples")
- 09:22, 31 July 2024 SwiftUI - Using Labels (hist | edit) [1,052 bytes] PeterHarding (talk | contribs) (Created page with "=SwiftUI Labels= See - https://developer.apple.com/documentation/swiftui/label <pre> Label("Lightning", systemImage: "bolt.fill") </pre> <pre> Label("Lightning", systemImage: "bolt.fill") .labelStyle(.titleOnly) </pre> Label Styles - .titleOnly, .iconOnly and .titleAndIcon <pre> struct RedBorderedLabelStyle: LabelStyle { func makeBody(configuration: Configuration) -> some View { Label(configuration) .border(Color.red) } } </pre> <pre...")
- 08:48, 31 July 2024 SwiftUI - Useful References (hist | edit) [747 bytes] PeterHarding (talk | contribs) (Created page with " * https://codingwithrashid.com/how-to-create-capsule-shape-in-swiftui/ Category:SwiftUI") originally created as "SwiftUI - Useful Links"
- 08:45, 31 July 2024 SwiftUI - Applying a Tap Gesture to an HStack (hist | edit) [373 bytes] PeterHarding (talk | contribs) (Created page with "= Implementing a Tap Gesture on an HStack = <pre> struct ContentView: View { var body: some View { HStack { Image(systemName: "square.fill") Text("Tap me...") } .contentShape(Rectangle()) .onTapGesture { print("HStack tapped...") } } } </pre> Category:SwiftUI Category:Examples") originally created as "SwiftUI - Clickable HStack"