IOS 10 Problems

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Some Notes on Problems I've Encountered

iOS 10: “"[App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction

See - http://stackoverflow.com/questions/38458170/ios-10-app-if-were-in-the-real-pre-commit-handler-we-cant-actually-add-any

This fixed it - In your Xcode UI:

  • Click on your active scheme name right next to the Stop button
  • Click on Edit Scheme....
  • in Run (Debug) select the Arguments tab
  • in Environment Variables click '+'
  • add the variable: OS_ACTIVITY_MODE with Value: disable

How do I Add an ActivityIndicator?

I found this a useful reference - http://stackoverflow.com/questions/2638120/can-i-change-the-size-of-uiactivityindicator

Added the following to my (TableView)ViewController to get an ActivityIndicator which data was requested (over the Internet) and loaded into the TableView



    var activityIndicator: UIActivityIndicatorView?
   
    private var data = [Data]()
    {
        didSet {
            tableView.reloadData()
            activityIndicator?.stopAnimating()    
        }
    }

...

    func startActivityIndicator(_ scale: CGFloat) -> UIActivityIndicatorView?
    {
        let ai = UIActivityIndicatorView(activityIndicatorStyle: UIActivityIndicatorViewStyle.gray)

        ai.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
        
        ai.scale(factor: 2.0)
        
        // let transform: CGAffineTransform = CGAffineTransform(scaleX: scale, y: scale)
        
        // ai.transform = transform
        
        ai.center = self.view.center
        
        ai.startAnimating()
        
        self.view.addSubview(ai)
        
        return ai
        
    }

...

    private func loadData()
    {  
        activityIndicator = startActivityIndicator(2.0)

        let request = DataRequest()

        request.fetchData { [weak self] newData in
            self?.data = newData
        }
    }

How do I Scale It?

Nice solution from StackOverflow link was to add an extension to the ViewController source file:

extension UIActivityIndicatorView {
    func scale(factor: CGFloat) {
        guard factor > 0.0 else { return }
        
        transform = CGAffineTransform(scaleX: factor, y: factor)
    }
}

Waltzing with the Software Keyboard

I have a TextField in a Navigation Bar which I want to use to enter some search text. When I give focus to the TextField the keyboard appears. I am still working on getting this to close the keyboard once it is shown:

A Google search turned up this - http://stackoverflow.com/questions/18755410/how-to-dismiss-keyboard-ios-programmatically

    @IBOutlet weak var searchTextField: UITextField!
    
...

    override func viewDidLoad()
    {
        super.viewDidLoad()

        ...

        let tap = UITapGestureRecognizer(target: self, action: #selector(onTouchGesture))
        
        self.view.addGestureRecognizer(tap)
        
    }

    func textFieldShouldReturn(textField: UITextField) -> Bool
    {
        if (textField.returnKeyType == UIReturnKeyType.default)
        {
            if let next = textField.superview?.viewWithTag(textField.tag+1) as? UITextField
            {
                next.becomeFirstResponder()
                return false
            }
        }
        
        textField.resignFirstResponder()
        
        return false
    }

    func onTouchGesture()
    {
        searchTextField?.resignFirstResponder()
    
        self.view.endEditing(true)
    }

The Tap recognizer works. But I haven't managed to do a resignFirstResponder() on the TextField.

Added an IBOutlet to reference the TextField and used this to send a resignFirstResponder() message when I tap outside the keyboard. This much works but isn't the final solution.

Sending an endEditing message to the searchTextField works and seems cleaner:

    func onTouchGesture()
    {
        // searchTextField?.resignFirstResponder()
    
        searchTextField?.endEditing(true)
    }

These look useful: