Difference between revisions of "Resurrecting Impact"
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* https://jogamp.org/jogl/ | * https://jogamp.org/jogl/ | ||
* https://jogamp.org/jogl/www/ | * https://jogamp.org/jogl/www/ | ||
* https://jogamp.org/gluegen/www/ | |||
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* https://jausoft.com/blog/2023/02/22/reimagine-java-on-desktop-bare-metal-devices/ | * https://jausoft.com/blog/2023/02/22/reimagine-java-on-desktop-bare-metal-devices/ | ||
* https://opengl.j3d.org/installing.html - This is ancient and out of date... | |||
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= Also See = | = Also See = |
Revision as of 20:18, 22 January 2025
Impact Uplift Notes
I have been working with Damian McGuckin of PacificESI to see if it is feasible to resurrect the Impact finite element analysis package. This is implemented in Java but depends on a very old Java OpenGL library JOGL v1. JOGL was refactored a decade or so ago (into v2) to support new graphics technology such as GPU shaders.
Background
See:
- https://impact.org
- https://jogamp.org/jogl/
- https://jogamp.org/jogl/www/
- https://jogamp.org/gluegen/www/
JOGL
A build occurred in August 2023 and I have been able to use this for simple OpenGLJava programs.
Java Notes
- https://jausoft.com/blog/2023/02/22/reimagine-java-on-desktop-bare-metal-devices/
- https://opengl.j3d.org/installing.html - This is ancient and out of date...