Difference between revisions of "Python - pygame"
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PeterHarding (talk | contribs) (Created page with '=animation.py= <pre> import pygame, sys, time from pygame.locals import * # set up pygame pygame.init() # set up the window WINDOWWIDTH = 400 WINDOWHEIGHT = 400 windowSurface ...') |
PeterHarding (talk | contribs) |
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I found the following pygame example lying around somewhere and grabbed a copy to experiment with. Havn't got around to it yet... | |||
=animation.py= | =animation.py= | ||
Latest revision as of 17:16, 6 January 2011
I found the following pygame example lying around somewhere and grabbed a copy to experiment with. Havn't got around to it yet...
animation.py
import pygame, sys, time from pygame.locals import * # set up pygame pygame.init() # set up the window WINDOWWIDTH = 400 WINDOWHEIGHT = 400 windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32) pygame.display.set_caption('Animation') # set up direction variables DOWNLEFT = 1 DOWNRIGHT = 3 UPLEFT = 7 UPRIGHT = 9 MOVESPEED = 4 # set up the colors BLACK = (0, 0, 0) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # set up the block data structure b1 = {'rect':pygame.Rect(300, 80, 50, 100), 'color':RED, 'dir':UPRIGHT} b2 = {'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPLEFT} b3 = {'rect':pygame.Rect(100, 150, 60, 60), 'color':BLUE, 'dir':DOWNLEFT} blocks = [b1, b2, b3] # run the game loop while True: # check for the QUIT event for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() # draw the black background onto the surface windowSurface.fill(BLACK) for b in blocks: # move the block data structure if b['dir'] == DOWNLEFT: b['rect'].left -= MOVESPEED b['rect'].top += MOVESPEED if b['dir'] == DOWNRIGHT: b['rect'].left += MOVESPEED b['rect'].top += MOVESPEED if b['dir'] == UPLEFT: b['rect'].left -= MOVESPEED b['rect'].top -= MOVESPEED if b['dir'] == UPRIGHT: b['rect'].left += MOVESPEED b['rect'].top -= MOVESPEED # check if the block has move out of the window if b['rect'].top < 0: # block has moved past the top if b['dir'] == UPLEFT: b['dir'] = DOWNLEFT if b['dir'] == UPRIGHT: b['dir'] = DOWNRIGHT if b['rect'].bottom > WINDOWHEIGHT: # block has moved past the bottom if b['dir'] == DOWNLEFT: b['dir'] = UPLEFT if b['dir'] == DOWNRIGHT: b['dir'] = UPRIGHT if b['rect'].left < 0: # block has moved past the left side if b['dir'] == DOWNLEFT: b['dir'] = DOWNRIGHT if b['dir'] == UPLEFT: b['dir'] = UPRIGHT if b['rect'].right > WINDOWWIDTH: # block has moved past the right side if b['dir'] == DOWNRIGHT: b['dir'] = DOWNLEFT if b['dir'] == UPRIGHT: b['dir'] = UPLEFT # draw the block onto the surface pygame.draw.rect(windowSurface, b['color'], b['rect']) # draw the window onto the screen pygame.display.update() time.sleep(0.02)