CSharp Locking and Inter Thread Communication
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Links
- http://stackoverflow.com/questions/15164408/lock-free-concurrent-queue
- http://stackoverflow.com/questions/505515/c-sharp-thread-safety-with-get-set
- http://stackoverflow.com/questions/251391/why-is-lockthis-bad
- http://www.codeproject.com/Articles/8018/Bounded-Blocking-Queue-One-Lock
- http://stackoverflow.com/questions/6029804/how-does-lock-work-exactly
bool lockWasTaken = false;
var temp = obj;
try
{
Monitor.Enter(temp, ref lockWasTaken);
// body
}
finally
{
if (lockWasTaken)
{
Monitor.Exit(temp);
}
}
Another Example
Found this one here - http://stackoverflow.com/questions/505515/c-sharp-thread-safety-with-get-set
The nitty gritty:
public class Status
{
private int _code;
private DateTime _lastUpdate;
private object _sync = new object();
public int Code
{
get { lock (_sync) { return _code; } }
set
{
lock (_sync) {
_code = value;
}
// Notify listeners
EventHandler handler = Changed;
if (handler != null) {
handler(this, null);
}
}
}
public DateTime LastUpdate
{
get { lock (_sync) { return _lastUpdate; } }
set { lock (_sync) { _lastUpdate = value; } }
}
public event EventHandler Changed;
}
A 'Polling' thread would us this as follows:
Status status = new Status();
ManualResetEvent changedEvent = new ManualResetEvent(false);
Thread worker = new Thread(
delegate() {
status.Changed += delegate { changedEvent.Set(); };
while (true) {
changedEvent.WaitOne(Timeout.Infinite);
int code = status.Code;
DateTime lastUpdate = status.LastUpdate;
changedEvent.Reset();
}
}
);
worker.Start();