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	<id>https://performiq.com/kb/index.php?action=history&amp;feed=atom&amp;title=Python_-_pygame</id>
	<title>Python - pygame - Revision history</title>
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	<updated>2026-05-18T15:04:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://performiq.com/kb/index.php?title=Python_-_pygame&amp;diff=3340&amp;oldid=prev</id>
		<title>PeterHarding at 06:16, 6 January 2011</title>
		<link rel="alternate" type="text/html" href="https://performiq.com/kb/index.php?title=Python_-_pygame&amp;diff=3340&amp;oldid=prev"/>
		<updated>2011-01-06T06:16:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:16, 6 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I found the following pygame example lying around somewhere and grabbed a copy to experiment with.  Havn&#039;t got around to it yet...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=animation.py=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=animation.py=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PeterHarding</name></author>
	</entry>
	<entry>
		<id>https://performiq.com/kb/index.php?title=Python_-_pygame&amp;diff=3339&amp;oldid=prev</id>
		<title>PeterHarding: Created page with &#039;=animation.py=  &lt;pre&gt; import pygame, sys, time from pygame.locals import *  # set up pygame pygame.init()  # set up the window WINDOWWIDTH = 400 WINDOWHEIGHT = 400 windowSurface ...&#039;</title>
		<link rel="alternate" type="text/html" href="https://performiq.com/kb/index.php?title=Python_-_pygame&amp;diff=3339&amp;oldid=prev"/>
		<updated>2011-01-06T06:15:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;=animation.py=  &amp;lt;pre&amp;gt; import pygame, sys, time from pygame.locals import *  # set up pygame pygame.init()  # set up the window WINDOWWIDTH = 400 WINDOWHEIGHT = 400 windowSurface ...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=animation.py=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
import pygame, sys, time&lt;br /&gt;
from pygame.locals import *&lt;br /&gt;
&lt;br /&gt;
# set up pygame&lt;br /&gt;
pygame.init()&lt;br /&gt;
&lt;br /&gt;
# set up the window&lt;br /&gt;
WINDOWWIDTH = 400&lt;br /&gt;
WINDOWHEIGHT = 400&lt;br /&gt;
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)&lt;br /&gt;
pygame.display.set_caption(&amp;#039;Animation&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
# set up direction variables&lt;br /&gt;
DOWNLEFT = 1&lt;br /&gt;
DOWNRIGHT = 3&lt;br /&gt;
UPLEFT = 7&lt;br /&gt;
UPRIGHT = 9&lt;br /&gt;
&lt;br /&gt;
MOVESPEED = 4&lt;br /&gt;
&lt;br /&gt;
# set up the colors&lt;br /&gt;
BLACK = (0, 0, 0)&lt;br /&gt;
RED = (255, 0, 0)&lt;br /&gt;
GREEN = (0, 255, 0)&lt;br /&gt;
BLUE = (0, 0, 255)&lt;br /&gt;
&lt;br /&gt;
# set up the block data structure&lt;br /&gt;
b1 = {&amp;#039;rect&amp;#039;:pygame.Rect(300, 80, 50, 100), &amp;#039;color&amp;#039;:RED, &amp;#039;dir&amp;#039;:UPRIGHT}&lt;br /&gt;
b2 = {&amp;#039;rect&amp;#039;:pygame.Rect(200, 200, 20, 20), &amp;#039;color&amp;#039;:GREEN, &amp;#039;dir&amp;#039;:UPLEFT}&lt;br /&gt;
b3 = {&amp;#039;rect&amp;#039;:pygame.Rect(100, 150, 60, 60), &amp;#039;color&amp;#039;:BLUE, &amp;#039;dir&amp;#039;:DOWNLEFT}&lt;br /&gt;
blocks = [b1, b2, b3]&lt;br /&gt;
&lt;br /&gt;
# run the game loop&lt;br /&gt;
while True:&lt;br /&gt;
    # check for the QUIT event&lt;br /&gt;
    for event in pygame.event.get():&lt;br /&gt;
        if event.type == QUIT:&lt;br /&gt;
            pygame.quit()&lt;br /&gt;
            sys.exit()&lt;br /&gt;
&lt;br /&gt;
    # draw the black background onto the surface&lt;br /&gt;
    windowSurface.fill(BLACK)&lt;br /&gt;
&lt;br /&gt;
    for b in blocks:&lt;br /&gt;
        # move the block data structure&lt;br /&gt;
        if b[&amp;#039;dir&amp;#039;] == DOWNLEFT:&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].left -= MOVESPEED&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].top += MOVESPEED&lt;br /&gt;
        if b[&amp;#039;dir&amp;#039;] == DOWNRIGHT:&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].left += MOVESPEED&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].top += MOVESPEED&lt;br /&gt;
        if b[&amp;#039;dir&amp;#039;] == UPLEFT:&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].left -= MOVESPEED&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].top -= MOVESPEED&lt;br /&gt;
        if b[&amp;#039;dir&amp;#039;] == UPRIGHT:&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].left += MOVESPEED&lt;br /&gt;
            b[&amp;#039;rect&amp;#039;].top -= MOVESPEED&lt;br /&gt;
&lt;br /&gt;
        # check if the block has move out of the window&lt;br /&gt;
        if b[&amp;#039;rect&amp;#039;].top &amp;lt; 0:&lt;br /&gt;
            # block has moved past the top&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == UPLEFT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = DOWNLEFT&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == UPRIGHT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = DOWNRIGHT&lt;br /&gt;
        if b[&amp;#039;rect&amp;#039;].bottom &amp;gt; WINDOWHEIGHT:&lt;br /&gt;
            # block has moved past the bottom&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == DOWNLEFT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = UPLEFT&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == DOWNRIGHT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = UPRIGHT&lt;br /&gt;
        if b[&amp;#039;rect&amp;#039;].left &amp;lt; 0:&lt;br /&gt;
            # block has moved past the left side&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == DOWNLEFT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = DOWNRIGHT&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == UPLEFT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = UPRIGHT&lt;br /&gt;
        if b[&amp;#039;rect&amp;#039;].right &amp;gt; WINDOWWIDTH:&lt;br /&gt;
            # block has moved past the right side&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == DOWNRIGHT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = DOWNLEFT&lt;br /&gt;
            if b[&amp;#039;dir&amp;#039;] == UPRIGHT:&lt;br /&gt;
                b[&amp;#039;dir&amp;#039;] = UPLEFT&lt;br /&gt;
&lt;br /&gt;
        # draw the block onto the surface&lt;br /&gt;
        pygame.draw.rect(windowSurface, b[&amp;#039;color&amp;#039;], b[&amp;#039;rect&amp;#039;])&lt;br /&gt;
&lt;br /&gt;
    # draw the window onto the screen&lt;br /&gt;
    pygame.display.update()&lt;br /&gt;
    time.sleep(0.02)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Python]]&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>PeterHarding</name></author>
	</entry>
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